Monthly Archives: March 2012
I just have a few questions for you. Why do you pay Hexage money? Is your self esteem SO low, that somehow paying money to gain an edge in a mobile video game gives you an ego boost?
What is the point of even playing a game, when you know that it is only negligibly competitive, and that the main reason you win many rounds, is because you paid to win?
To me, paying a sleazy company like Hexage in order to win one of their games, is nothing but an outright admission to being a complete loser.
Time and time over, non-payers see that their [paying] opponents’ hacks are 3 – 4 times more successful, their blasts do more damage, and they roll 3 times as many triples. However, the funny thing is that these jacked up paying customers are very often terrible at the game, and even with their huge advantage, they still very often lose.
If someone could clue me in on why they feel compelled to pay money to win a game, I’d be overjoyed to hear any explanation.
If you are a non-paying customer, you have no doubt noticed in Robotek multiplayer that you see this message a LOT. So often, that it soon becomes pretty humorous. Add to that the frequency with which the enemy is able to succeed repeatedly, even with single hacks. To add even more to that humor, you could try reading the so-called strategy guide at hexage.net.
David Peroutka, you are the epitome of what it means to be a dickhead.
I still have the feeling that in Robotek multiplayer, the degree to which the gameplay is rigged varies at different times. What the schedule is, I have no idea. Weekends (particularly Sunday evenings) seem to be the worst.
Time after time, the enemy’s hacks work. Even single hacks work, nearly every time. However, hacks from the home team rarely work. I rarely roll anything but single hacks (VERY often one hack, two green power drains), and (surprise, surprise) they just do nothing. Single hacks, time after time after time. The enemy is rolling (once again) many, many triples. A few times this evening, I was met with back to back ‘Unmaker Omegas’.
In other words, at certain times, I get faced with a long series of rounds where winning would have been impossible. The other player (who is most likely the AI) is given one massive (as in ridiculous) advantage.
Only a very massive dick would produce this kind of game. Peroutka & Co. do not deserve to be in business.
My hope is that more people will call Hexage and David Peroutka on their bullshit.
Let me know your feelings on this!
In the meantime, do not hesitate to pirate Hexage games whenever the opportunity presents itself.
One thing that stands out about Hexage, is how they have adopted faggotry as the algorithm used in their game mechanics.
Continuing to use multiplayer mode in Robotek as an example, anyone who has played this game much (and has not done any in-app spending) knows that most of one’s losses come from matches in which one had no chance, or nearly no chance. One thing that is consistent, is that your paying opponent’s hacks will often be something like twice as successful as yours. Their robots will frequently power up more quickly than yours. They will most generally roll around twice as many triples as you.
All of this can also be true from time to time for non-paying opponents, but that won’t be nearly as consistent. At the same time, you will also find that off and on you yourself will roll trips out the ass, and hack your opponents bots with ease. But again, take note that this will far more commonly take place when your opponent is not a pay-bitch.
The idea behind all of this faggotry is very, very clearly to get you to give Hexage some cash, or for you to just get used to being taken down a half-dozen notches semi-regularly. It’s your punishment for not paying up.
A few final notes: Watch where your droids shoot. You will notice that your droids, when fighting pay-bitches, will often do things like fire at a ‘heroic tankbot’, despite the fact that your opponent has 2 plain old droids, each with an energy level of 4. Lastly, take note of what happens when you fire lightning bolts (whatever they’re called) at your opponents bots. Especially with pay-bitches, you’ll find that when s/he gets new bots, the bots you immobilized will magically be the same bots that are then replaced. This is often even the case if all three of your opponents bots had been zapped. (Your enemy will also often roll a triple in this situation, too.) Compare this to how often things work out that way for you. 😀
When paired with the simple-minded masses, it’s a great plan.
Don’t believe Hexage’s page of tips for the game, Robotek is rigged.
Dear MegaTwat Peroutka,
I have a few sincere questions for you regarding multiplayer mode in your rigged game, ‘Robotek’, if you might be so kind as to respond.
- Do you honestly think that having a nearly defeated enemy suddenly get 3 – 6 triples during the last several rounds somehow makes a game ‘challenging’? ‘interesting’? ‘fun’?
- Do you understand that most people feel that this just adds another layer of absolute stupidity to an already grossly imbalanced game?
- Do you think you are making your games ‘fun’, when the enemy consistently gets more successful hacks, while the home team often gets few or none? Sometimes this reaches beyond ridiculous. I’ve played a few games where within a half dozen rounds, the enemy (normally one of your paying bitches) wound up with six robots, to my zero robots.
- Is this all due to you, Mr. Peroutka, being a complete idiot, or is it more that you desire to treat the people who play your games as complete idiots?
I look forward to hearing from you!!! xoxoxo
What must be wrong with someone to make a person so desperate as to feel the need to pay cash (and to keep paying), in order to win a video game?
Also, what must be wrong with a game company (like Hexage), that would possess them to release a “free” game, with paid in-app power-ups, to hate their non-paying customers so much?